I am an assistant professor of Instructional Technology at Georgia Southern University, Leadership, Technology, and Human Development Department.
My research focuses on design and evaluation of innovative and technology-rich learning environments. A recent example of this work is Game Design and Learning (GDL) courses that I initiated and ran in both the US and Istanbul, Turkey. The results of this work can be found on the publications page
Currently, I am teaching Educational Psychology and Instructional Technology courses at the online Instructional Technology master's program at Georgia Southern University.
What have I been busy lately?
1. Rosenberg, J. M., Greenhalgh, S., Koehler, M. J., Hamilton, E., & Akcaoglu, M. (2016). An investigation of state educational Twitter hashtags (SETHs) as affinity spaces. E-Learning and Digital Media
2. Gutierrez, A.P., Akcaoglu, M., & Chambers, W. L. (2017). Supporting metacognitive awareness and strategy use through digital photography in a rural title I school. National Youth-At-Risk Journal
3. Hamilton, E., Akcaoglu, M. & Rosenberg, J. M. (2016). Examining the Substitution Augmentation Modification Redefinition (SAMR) Model for technology integration. TechTrends. 60(5), 433-441. Doi: 10.1007/s11528-016-0091-y
4. Akcaoglu, M. & Bowman, N. D. (2016). Using instructor-led Facebook groups to enhance students' perceptions of course content. Computers in Human Behavior. doi: 10.1016/j.chb.2016.05.029
5. Akcaoglu, M., & Kale, U. (2016). Teaching to teach (with) game design: Game design and learning workshops for pre-service teachers. Contemporary Issues in Technology and Teacher Education, 16(1), 60-81.
6. Akcaoglu, M. (2016). Design and Implementation of the Game-Design and Learning Program. TechTrends, 60(2), 114-123. DOI 10.1007/s11528-016-0022-y
7. Akcaoglu, M. & Lee, E. (2016). Increasing social presence in online learning through small group discussions. The International Review of Research in Open and Distributed Learning (IRRODL), 17(3). Doi: http://dx.doi.org/10.19173/irrodl.v17i3.2293
8. Akcaoglu, M., Gumus, S., Boyer, D. M. & Bellibas, M. S. (2015). Policy, practice, and reality: Exploring a nation-wide technology implementation in Turkish schools. Technology, Pedagogy and Education, 24(4). 477-491
9. Akcaoglu, M. (2104). Learning problem-solving through making games. Educational Technology Research & Development. 62(5), 583-600. doi: 10.1007/s11423-014-9347-4
10. Bowman, N. D. & Akcaoglu. M. (2014). “I see smart people!”: Using Facebook to supplement the University mass lecture. The Internet and Higher Education. 23, 1-8. DOI: 10.1016/j.iheduc.2014.05.003.
11. Akcaoglu, M. & Koehler, M. J. (2014). Cognitive outcomes from the Game-Design and Learning (GDL) after-school program. Computers & Education. 75, 72-81. doi: 10.1016/j.compedu.2014.02.003
12. Roseth C. J., Akcaoglu, M. & Zellner, A. (2013). Blending synchronous face-to-face and computer-supported cooperative learning in a hybrid doctoral seminar. TechTrends, 57 (3), 54-59.
13. Akcaoglu, M. (2006). Review of PodOmatic. The Journal of the JALT CALL SIG. 2 (2), 67-81.
1. Lee, E. & Akcaoglu, M. (accepted pending revisions). Sociability of Online Learning Environments: Examining Group Discussion and Social Network Sites. In J. M Spector, B. Locke, & M. Childress (Eds.), Learning, design, and technology. An international compendium of theory, research, practice, and policy.
2. Akcaoglu, M., Gutierrez, A. P., Sonnleitner, P., & Hodges, C.B. (2016). Game design as a complex problem solving process. In R. Zheng & M. Gardner (Eds.) Handbook of research on serious games for educational applications (pp. 217-233). Hershey, PA: IGN Publishing.
3. Koehler, M.J., Mishra, P., Akcaoglu, M., Rosenberg, J.M. (2013). Technological pedagogical content knowledge for teachers and teacher educators. In N. Bharati and S. Mishra (Eds.), ICT integrated teacher education models (pp. 1-8). New Delhi, India: Commonwealth Educational Media Center for Asia.
4. Akcaoglu, M. (2013). Using an MMORPG in a language classroom: Stories versus tutors as source of motivation. In Y. Baek & N. Whitton (Eds.) Cases on digital game-based learning: Methods, models and strategies (pp. 15-24). IGN Publishing.