Using games in classroom: All tutors and no stories make a virtual world a dull game


This experimental study was conducted to determine the effectiveness of inclusion of a storyline, as initiated and progressed by episodic tasks, in, Zon, a language-teaching virtual world. Researchers tested two versions of the platform (with or without tasks) to a group of primary school students (n= 19). The results showed there was no statistically significant difference between the no-story and story versions, t (18)= 1.120, p=. 277 in terms of liking, enjoyment and preference for future play. The unique design of the platform (the presence of tutors) is discussed as a potential explanation of the findings and suggestions as to using games in classroom is discussed.

Society for Information Technology & Teacher Education International Conference