Mete Akcaoglu, Ph.D.
Mete Akcaoglu, Ph.D.
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Teaching to teach (with) game design: Game design and learning workshops for preservice teachers
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting …
Mete Akcaoglu
,
Ugur Kale
The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Review and Suggestions for its Use
The Substitution, Augmentation, Modification, and Redefinition (SAMR) model is a four-level, taxonomy-based approach for selecting, …
Erica R Hamilton
,
Joshua M Rosenberg
,
Mete Akcaoglu
DOI
An investigation of state educational Twitter hashtags (SETHs) as affinity spaces
Affinity spaces are digital or physical spaces in which participants interact with one another around content of shared interest and …
Joshua M Rosenberg
,
Spencer P Greenhalgh
,
Matthew J Koehler
,
Erica R Hamilton
,
Mete Akcaoglu
DOI
Supporting Metacognitive Awareness and Strategy Use Through Digital Photography in a Rural Title I School
The Photography and Media Literacy Project (PMLP) was an after-school program designed to teach fourth and fifth grade children about …
Antonio P Gutierrez de Blume
,
Mete Akcaoglu
,
Wendy L Chambers
DOI
Design and implementation of the game-design and learning program
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise …
Mete Akcaoglu
DOI
Increasing social presence in online learning through small group discussions
Social presence is a difficult to achieve, but an imperative component of online learning. In this study, we investigated the effect of …
Mete Akcaoglu
,
Eunbae Lee
DOI
Using instructor-led Facebook groups to enhance students’ perceptions of course content
Research on the impact of instructor-guided Facebook usage in college classrooms shows that the technology can increase students’ …
Mete Akcaoglu
,
Nicholas David Bowman
DOI
Development of an instrument to measure Faculty’s information and communication technology access (FICTA)
The phenomenon of “digital divide” is complex and multidimensional, extending beyond issues of physical access. The purpose of this …
Kamal Ahmed Soomro
,
Ugur Kale
,
Reagan Curtis
,
Mete Akcaoglu
,
Malayna Bernstein
DOI
Outcomes from a self-generated utility value intervention on fifth and sixth-grade students’ value and interest in science
The purpose of this field experiment was to understand whether fifth and sixth-grade students were able to write about the usefulness …
Mete Akcaoglu
,
Joshua M Rosenberg
,
John Ranellucci
,
Christina V Schwarz
DOI
Guest Editors' Introduction: Tinkering in Technology-Rich Design Contexts
Tinkering is an iterative problem-solving process (Bevan, Gutwill, Petrich, & Wilkinson, 2015; Martinez & Stager, 2013; Resnick …
Mete Akcaoglu
,
Ugur Kale
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